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What Destiny 2 raids can learn from World of Warcraft - Polygon
you agree with Bungie's reasoning on why there's no Destiny matchmaking for Raids? of warcraft launched in 2004 with two ludicrously hard raids: onyxia’s lair and molten core. months after that launch, the black temple, the raid where players first defeated illidan stormrage himself, was released. fastest and easiest Destiny LFG (Destiny Looking for Group | Destiny Team Finder | Fireteam Finder) to party up with like minded people for raids, nightfals, and crucible. speaking in the latest issue of edge, creative director luke smith had this to say:i think matchmaking can make other players disposable to you…the reason that people quit out of strikes is because there’s no consequence to their departure, just a punishment for that disposable person on the other end of the line. destiny 2 is going to give us goodies like adventures and the mysterious new “lost sectors,” then the old raid style won’t cut it.
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Destiny 2 LFG - Find Raid, Trials, Nightfall Fireteams Fast
was very secretive about each raid, never revealing what the bosses could do before launch. of course being more organized is advantageous, but the choice that matchmaking would offer would mean that, while people might be paired with randos who aren’t serious about the game, more people overall could try the content with some hope for success. as of this week, i'm working on my third exotic sword and fourth oryx clear. while the chances of destiny having matchmaking for raids is still slim to none, bungie explains why they went with this design decision in the first place. house of wolves, the expansion after that, didn’t produce a raid, instead offering the prison of elders, a score-based survival arena. know all this, and are still asking for pure matchmaking.
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Bungie Has Been Talking 'A Lot' About Matchmaking For 'Destiny
needs to add matchmaking to the Taken King, especially the new raid, and I will say why. bungie also notes that it wants to be welcoming to new players, but gates most of its meaningful content behind a lack of matchmaking services and grindy, exclusive questlines. the reality is that raids need to be more diverse as a whole to maintain and grow player interest. this is a problem that world of warcraft fixed a few expansions ago, making gear in pvp essentially negligible to your overall strength. of warcraft’s designers have certainly committed the sin of making some boss fights too similar, but after 13 years of raids we can cut them some slack. our database:destiny's prison of elders will be updated to endgame levels - darren nakamuranew destiny content update drops next month - kyle macgregor burlesondestiny's next expansion needs more memorable moments - kyle macgregor burlesondon't even bother booting up destiny for the crimson days event - chris carterbased on math, without challenges, it would take 'a year of raiding' to nearly get 320 in destiny - chris carterbungie to destiny players: are we having fun yet?
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Destiny's April update fulfils an 18 month old promise | VG247
bungie doesn't make anything clear for newer players in terms of what to expect from raids, or how to acclimate to the pressures of a six-man group. this would alleviate the issue of matchmaking in one fell swoop. is nothing wrong with making something extra easy if it means more players can experience it, and more players trying end-game content means that, in time, more people will be playing the more challenging modes., this is actually my favorite aspect of the taken king. but thankfully, the taken king, along with the drip feed of year one quality-of-life updates, has made destiny much more enjoyable. world of warcraft’s average raid, every boss in destiny is nearly identical, only the arenas change.