Hearthstone - How does matchmaking in the Arena work? - Arqade
it doesn't account for something like unstable portal or sneeds or the 6/4 shredder randomly creating something that is wildly overpowered. ow is not a game where you ignore the map objectives and then look at your k/d ratio to determine how good you are. instead, randomness makes it necessary be quick thinking and solve new problems in every game. none of these people care in the slightest how others seem to be bizarrely unaffected by the rigged matchmaking, rigged coin tosses, rigged rng or whatever it is that's rigged at the moment. i spend a lot of time studying the matches that i am in because i am very focused on matchmaking. in our second stress test, we had other things prioritized over ping-based matchmaking such as skill and time. does the matchmaking system work4what is order of play and how does it work? goal of the matchmaking is to make it so that you as a player do not have to find 11 other people to play with. goldload more comments (1 reply)[–]not_a_rioter 9 points10 points11 points 8 months ago (2 children). right now it's expensive (money or time) to get enough legendaries for certain decks to succeed, but not prohibitively so. are many factors that are beyond our control that add noise to the matchmaking system. this means that it can't provide the precision of starcraft or dota 2 because, at times, the variables are not in your control. we do not generate bots to take losses so you can win more than 50% of the time. "luck" is not a bad thing in games like these. i didn't really mean the complaints about the matchmaking in general, just the ones claiming it to be rigged., and i'm just providing food for thought by saying it might not be the best comparison to hearthstone for the given reasons we may not see the same mmr in a standard 4-digit elo system. if you're top decking, it's because you're not holding on to the right cards for the right moments.
Hearthstone: 10 player types listicle | Red Bull Games
some players live in challenging parts of the world when it comes to high speed data connections (i’m looking at you, andes mountain range…) so it’s not perfect for everyone. does that make being on the receiving end sting any less – probably not. doesn't mean there's not a grain of truth to it though :). not so with hearthstone, i lose because of pure luck, not because anyone is better than me at decision making, or mouse and keyboard. now, before you get all "durrmmm that cant actually happend durrrmmr" understand that i'm not being entirely literal. again, ccgs in general are partially based on luck because despite the fact that your deck may contain better cards than your opponents as a whole, you may not draw the cards you need when you need it and that leads to your defeat against an inferior deck that you may win against 99% of the time. would guess as well that matchmaking is something that will be being fine-tuned for a while. it probably starts with some range, and expands the range on each iteration of a match not found. she's not in a ton of netdecks which is why you don't see it super often but it's still an extremely good card in priest, druid, warrior, and any other slower deck aside from possibly handlock (still good in handlock but you already have 1-2 9 drops). got a lvl 1 guy in our group full of 100+there is no matchmaking. you have to have a decent curve, some draws mixed in, but not too many; some board clears, but not all at once; some tempo, but some card advantage cards too. gold[–]jodwin 1 point2 points3 points 8 months ago (0 children)people have complained about casual, but that's because blizzard hadn't explained how casual matchmaking works before. idk if he's gonna make it into the brode circle or not but for now he (or she) a pretty chill dev. it takes into account a number of factors (more than i am going to list and not necessarily prioritized). if i didn't like playing with someone for any number of factors i was clicking on it, because why not? the number of cards in hearthstone that say "interact with random creature" or "give random thing" is absolutely insane. gold[–]kklear 28 points29 points30 points 8 months ago (2 children)how can you say that casual matchmaking is done well when i lose half of my matches?
Unfair Matchmaking - Hearthstone Forums
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: there's not a whole to explain really. we looked into it and found that hundreds of other players had avoided him (he’s a nice guy – they avoided him because they did not want to play against him, not because of misbehavior). skill is not just execution on a strategy when you have control. or 'luck' just describes thing that are not in your control, versus what you can control. i've got more than 2000 wins logged on my account, somewhere relatively close to that many losses i'm sure, and i've just seen so much evidence over the few weeks that luck has been winning or losing me at least half of my games that i'm just not into it anymore. nature of the game is so luck/rng based, and i know luck is something somewhat inherent to card games but i think it might just not be for me. the only time its actually 50/50 luck based is when you're playing against other people who are top decking or not waiting for proper card combo's. in this case, randomness actually increases the amount of skill required to perform well, precisely because it can throw a wrench in our plans and forces us to think on our feet. am the living proof that it is not linke to collection size because i didn´t open one single booster bevor i had unlocked all classes to level 20 and played all of them in ranked an casual for 5-10 games and i met quite a lot of tier 1 decks. but on any kind of competitive or even casual level - it's just not for me unfortunately. some players live in challenging parts of the world when it comes to high speed data connections (i’m looking at you, andes mountain range…) so it’s not perfect for everyone. we’re matchmaking people all over the world and we want to match people to the closest servers for the best play experience. more specifically, the problem here is that, as far as matchmaking is concerned, a rank 20 person with a 50% win rate in ranked and a rank 20 person with a 10% win rate in ranked have the same skill level. and if you keep “barely losing” it’s not a very fun night. (if nothing else changes) not only are you climbing from level 18 or wherever as usual, but now you also meet mostly people that are normally a lot higher up, at rank 18-17 etc. that puts my mind at ease over the matchmaking reading it explained so. are many factors that are beyond our control that add noise to the matchmaking system.
Matchmaking - GameSparks Learn
i can't find the video anymore, but a recap can be found here under "randomness and you". for most group matches a group of 6 is placed against another group of 6. now, before you get all "durrmmm that cant actually happend durrrmmr" understand that i'm not being entirely literal. the concept of “better” when it comes to matchmaking is a really hard one to define. it’s pretty unlikely that there is another group in the queue that exactly mirrors the unique circumstances that you have set up (pings, skills etc. is much closer to, say, backgammon than chess in randomness. or do they not realize that whenever they get a bad matchup, someone else gets a good one? we expect those to plateau and not change much over small amounts of time. contrary to popular belief there is not a “perfect match” for your unique snowflake group• sometimes your little brother plays on your account• sometimes the cat walks in front of the screen• sometimes your wireless mouse runs out of batteries. gold[–]arikebeth 0 points1 point2 points 8 months ago (0 children)seems like pretty standard matchmaking mechanics. watching trump for a long time, and playing a bunch myself, this part is actually not true." i'm firmly convinced that an expert deck builder could build a deck for an average player, and they would probably (expert and average player) win the same amount of matchmaking games. thing i'm not a game dev, i think i'd just permaban such a person from the entirety of the company's products, get jumped on by everyone because they'd make new accounts to complain that they didn't do anything wrong, resulting in getting fired for costing the company players/income. there are penalties and handicaps added for things like not playing for a while or playing in groups of varying sizes. and if you can win 3/10 against "the best" do to any number of factors, then both of your ratings are not currently correct. so yes there is obviously luck involved but there is also enough skill that it shows up statistically, i personally agree with you though that seeing your success through stats(or ranks in this case) and not through individual games is less rewarding psychologically. for example, we recently realized that “avoid this player” was wreaking havoc on matchmaking.