Hearthstone matchmaking not random

Exposed: Hearthstone Matchmaking Algorithms - YouTube

you're going to lose a ridiculous amount of points if you lose and going to gain not that much if you win, and if you're looking at that person in particular, they're probably going to spend most of the time between ~800-2. and if you keep “barely losing” it’s not a very fun night. also we don't know if they have safeguards against that (so that conceding 50times in a row does nothing). it’s pretty unlikely that there is another group in the queue that exactly mirrors the unique circumstances that you have set up (pings, skills etc. we looked into it and found that hundreds of other players had avoided him (he’s a nice guy – they avoided him because they did not want to play against him, not because of misbehavior). guess most of the people complaining about "matchmaking" have never been legend so they need something to blame for being permanently rank 17. gets a card that doubles it's health, gets another card that double it's health, get's a card that makes it's attack equal to it's health, all in the span of 1-3 turns, then kills me. if you over think any of them you are not going to be satisfied. cause apparently when you cancel the queue in the window where the server already paired you and you didn't get notified of that yet, hitting cancel just dc you. the game is as much (if not more) art than it is science. for example, we recently realized that “avoid this player” was wreaking havoc on matchmaking. that way, beginners are matched with other beginners, not experienced players who happened to lose some games. allow me to share some of my personal thoughts on matchmaking. primary reason companies are not releasing the mmr system isn't really about avoiding gaming the system. having this many random factors it is very easy to conclude that whether a single game is won or lost is very random. if you're top decking, it's because you're not holding on to the right cards for the right moments. while this whole post has been mostly my personal thoughts – this next part is “especially” my thoughts and not reflective of the team or the company’s pov.

Is the matchmaking system really random, or rigged? - General

of what you think, i know this is on blizzard's mind because i've seen blue's post before talking about tweaking how the formula reacts so as not to punish bad matchmaking luck (and casual mmr doesn't really care since it is not meant to be a competitive environment). the micro perspective, whether you win a game is very random. the arena matchmaking algorithm does not look at your previous arena or constructed history and it does not consider the card quality of the deck you have drafted.: the front page of the internetAs part of a continuous effort to deepen resources that GameSparks offers to our users, I have produced a full demonstration of a Hearthstone style, ranking,Win or lose: i never feel good. waiting a really long time to lose by a long shot is obviously not good.. win or loss , its feel like i almost had nothing to do with it , just the draw and the mulligan. this means that it’s not uncommon to see a level 1 matchmade against much higher level players.(i'm not saying you were talking entitlement, was just making a general statement). goal of the matchmaking is to make it so that you as a player do not have to find 11 other people to play with. would an mmr system care how you won, not just that you won. it gives your opponent 5 life when it dies, and likely will not do 6 damage to the face (your opponent) before something kills it. gold[–]d10swastaken 2 points3 points4 points 8 months ago (1 child)it's very clearly an act, i'm not sure how you could for one second believe that they actually think they're consistently unlucky. even if they don't realize that they would not get the same sense of progression of climbing the ladder over the month(everyone climbs because of the setback).) that game is similar in many ways but also different in that you don't automatically get mana every turn, you have mana cards in your deck that you must draw and play (only one per turn as well) and you have to weigh the risk of putting more mana in your deck, leaving you more opportunities to draw mana and not be mana-starved but leaving less room in your deck for more useful cards like spells and monsters, or less mana which will have the opposite effect of the above.- 2 years, 7 months agowhy the hell would you play a game you're not enjoying with the only argument being that you feel like you should, because 'it's popular'? is why, at high level play, how good a deck is compared to other matchups is expressed in percentages:when you have a large sample of games, randomness vanishes and statistics take over. we do not generate bots to take losses so you can win more than 50% of the time.

hearthstone matchmaking not random

Hearthstone matchmaking not random +Is the matchmaking system really random, or rigged? - General

Matchmaking - Hearthstone: Heroes of Warcraft Wiki

ow is not a game where you ignore the map objectives and then look at your k/d ratio to determine how good you are. if every time a team dominates another team it is viewed as “the matchmaker is broken”, the problem we have is with perception and expectations. it's not like i need to call games that i don't enjoy hot garbage, for example. this means that it’s not uncommon to see a level 1 matchmade against much higher level players." i'm firmly convinced that an expert deck builder could build a deck for an average player, and they would probably (expert and average player) win the same amount of matchmaking games. it does way more than i am going to mention in this post so while i am going to offer some information here, i am leaving some things out (not all intentionally – it’s just a really complex system). ladder used mmr instead of just rank, matchmaking would be fine. as each player plays games, their matchmaking rating goes up or down depending on if they win or lose. quake is a game with very little randomness factor compared to hearthstone, so you need comparatively fewer matches to gauge the skill level of a person.'s been a while since i've played but i believe the standard tournament rules state a mtg deck is 40 cards; people playing for fun might not stick to those rules and i've seen people have like 60+ card decks because they cram their decks full of all the cards they like and are good and end up losing because they have too many cards so the likelihood of them drawing the card(s) they want or need in a given situation is a lot lower than one with a streamlined deck. gold[–]elocgnik 2 points3 points4 points 8 months ago (2 children)i think by "same mmr" he means "approximately same mmr" not exactly the same. if you were to go out with five of your friends it would probably be a better time than if we tried to find 5 random people for you to go out with, no matter how smart we were in our selection process…anyway, this leads me to matchmaking rating. it takes into account a number of factors (more than i am going to list and not necessarily prioritized).. people might increase there odds, and win more often than not, but in the end, it's luck. though, with any matchmaking system you'd expect the majority of players to converge to a 50%. there are penalties and handicaps added for things like not playing for a while or playing in groups of varying sizes.” commonly, you’ll hear this referred to as matchmaking rating or mmr.

This is how the matchmaker works in Overwatch - Overwatch Forums

we are not trying to drive your win/loss percentage toward a certain number (although the fact that so many people are at 50% win rates makes us extremely happy). enjoying the randomness of it all can lead to some really fun moments, trolden's funny and lucky moments highlights that for me.'s not limited to multiplayer games either, i saw e. i never feel good about winning or losing, and thus, this game is nothing. mad bomber might hit your own guys or might not hit anybody, tinker would randomly polymorph an enemy and sometimes backfired (which was still too strong and they nerfed it), ragnaros hit randomly, so it was only viable as a desperation move or on a favorable 50/50 shot at sealing a game away. and it always denotes game developers deceiving players, not something actually reasonable like a programming error. i believe casual is not reset, but ranked is reset. the only time its actually 50/50 luck based is when you're playing against other people who are top decking or not waiting for proper card combo's. 3 card miracle combos, like the 'high-health minion=>buff health=>make attack equal to health, hit face' stop having appeal because they are not consistent, and the cards are worthless when drawn individually. for most group matches a group of 6 is placed against another group of 6. gold[–]npsnicholas 0 points1 point2 points 8 months ago (0 children)just a heads up; elo is a name not an acronym and should not be fully capitalized. whether you draw the right card at the right time is always one of the biggest random factors in any card game, but the deck you build should alleviate that. we are not trying to drive your win/loss percentage toward a certain number (although the fact that so many people are at 50% win rates makes us extremely happy). while this whole post has been mostly my personal thoughts – this next part is “especially” my thoughts and not reflective of the team or the company’s [email protected] no there matching system dose not work well at all the best thing they could have done to try and balance it is deck dust counting get the dust value for the cards of a desk sum them try to match make via that aswell as your plaid stats. just saying that any matchmaking system by design will eventually move you to a rank where your winrate becomes 50%, people thinking the system is actively rigged beyond that are bonkers. the game is not super well-balanced, as can be seen by how long undertaker was allowed to go unnerfed, or all the bitching about dr.

Blizzard dev explains how Matchmaking works ! : hearthstone

it needs the random element to it to ensure things happen in the game without it being boring. he's not boom/miracle loatheb/5 mana sylvanas level of stupidity but he's up there. i'm not asking for a queue into a top 100 player. if you are using a good mmr system, the system cannot actually determine "skill". gold[–]iamdisciple 2 points3 points4 points 8 months ago (0 children)this has nothing to do with him as a developer, but i just wanted to mention that he gave my girlfriend and i a tour of the blizzard campus on his own time because he's a great guy (it was her birthday, she'd been a blizzard fan for life, and she'd just moved to california). gold[–]hybr1dth 1 point2 points3 points 8 months ago (0 children)holy crap, people are actually expecting to see the code that does the matchmaking? if it still doesn’t find a match, it waits another few seconds and looks again. we also look at your opponents and whether or not their matchmaking rating is higher or lower than yours. while it is possible for a mismatch to result in a stomp, not every stomp is a mismatch.- 2 years, 7 months ago if there was no random or luck element the game would be incredibly boring. in the end, it definitely has its draws and i hope i was able to articulate my points well enough to give you some small idea of why some people may enjoy these types of games, even though it might not be your cup of tea. gold[–]flufflywafflepuzzle 1 point2 points3 points 8 months ago (0 children)i wish matchmaking would at least try to let me play against different decks. your games are a reflection of the way you build your deck, not of what individuals cards you draw. even after that they still can't accept it's them and buy another account. gold[–]jydealberto 0 points1 point2 points 8 months ago (0 children)if the mmr does not take into account a player´s collection, just skill, then it is unfair and its a broken system. practically costs nothing at all at one moment he drops on the message board and that chill ass motherfucker gives you an explanation to use later in the game. goldload more comments (1 reply)[–]jezzared 5 points6 points7 points 8 months ago (0 children)itt: blizzard confirms that matchmaking is only based on your rank and w:l.

Exposed: Hearthstone Matchmaking Algorithms - YouTube

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Ranking, Matchmaking and Challenge Systems – A Hearthstone

@civid: said:why the hell would you play a game you're not enjoying with the only argument being that you feel like you should, because 'it's popular'? i also think the notion that a game should be entirely free to play is rather poor in and of itself. if you put in rng cards you do it because how reliable, on average, they are, not because they might win you the game if rnjesus holds your handthe exact same case is with poker: a good player isn't determined on whether they win a tournament, but rather how much they won throughout a hundred games. we’re matchmaking people all over the world and we want to match people to the closest servers for the best play experience. gold[–]talpostal 0 points1 point2 points 8 months ago (0 children)when i started after naxx a lot of people were saying that casual had no matchmaking and paired anybody with anybody. in most of these cases, the level 1 is a skilled player who played during the phases i mentioned but did not immediately play at launch. however i wouldn't object if all matchmaking was done based on the hidden mmr while players could still "progress" in some way that isn't linked to only time invested or actual skill improvement, that'd be great! for arena i wouldn't really listen to the "70% is good" talk, 70% was good in early beta when everyone sucked, now it's not much different than ranked, maybe 60% is quite good. · 47 comments trump gets destroyed317 · 56 comments i met an old friend while playing reno priest in wild229 · 29 comments hemet nessingwary does not glow yellow if a beast is on the board, this makes the current hearthstone situation unplayable. i've been saying all along it needs to be set up in a way to account for luck which would help us not fall into this bad situation just because of rng. that's not to say that luck isn't a huge factor in the arena too, but the game becomes much less about the same repetitive situations coming up over and over and you need to think and adapt more to the situation. if every time a team dominates another team it is viewed as “the matchmaker is broken”, the problem we have is with perception and expectations. contrary to popular belief there is not a “perfect match” for your unique snowflake group• sometimes your little brother plays on your account• sometimes the cat walks in front of the screen• sometimes your wireless mouse runs out of batteries. in our second stress test, we had other things prioritized over ping-based matchmaking such as skill and time. i like to play against a friend of mine with randomly generated decks and he still wins almost every time because he is a much better player than i am, and yet still far, far worse than a pro player. boom's bombs randomly doing 3-4 damage to a minion and breaking the entire board for 7 mana. gets a card that doubles it's health, gets another card that double it's health, get's a card that makes it's attack equal to it's health, all in the span of 1-3 turns, then kills me.

Win or Lose: I Never Feel Good - Hearthstone - Giant Bomb

this isn't new info (online games have been using elo-like ratings for matchmaking for years), but i do believe it's the most thorough single explanation they've given for it, so it's going to be a handy link for explaining how it works to people. this means that occasionally we will match groups with players who are not grouped or in a group size that is smaller than their own. in the end, for the average person playing hearthstone, it's still mostly about luck, nothing more, nothing less. i have not successfully canceled a match in a long time." i was in complete control and i lost because of what i did, not because of what luck decided. far as i know it's completely random, since blizzard thinks that the (more or less) random deck you have to use in the arena evens out the skill. this means that occasionally we will match groups with players who are not grouped or in a group size that is smaller than their own. here's a transcript of the linked blue post for those of you at work:Its hard not think matchmaking is rigged sometimes. not wanting to put a bit more time into it? combination of 1 and 3 is what results in ladder being awful for the first half of the month if you're not a legend-tier player, because all the players who are good enough to be legend are now much lower rank. we also look at your opponents and whether or not their matchmaking rating is higher or lower than yours. if you were to go out with five of your friends it would probably be a better time than if we tried to find 5 random people for you to go out with, no matter how smart we were in our selection process…anyway, this leads me to matchmaking rating. its nice to see it come from a blue instead of just us regurgitating the same things about it and not being believed.” commonly, you’ll hear this referred to as matchmaking rating or mmr. i happen to really enjoy league of legends, but can understand why others would not. it does way more than i am going to mention in this post so while i am going to offer some information here, i am leaving some things out (not all intentionally – it’s just a really complex system). not to say that a purely free player can't hold their own, but the ones that invest the money have a shorter ramp to get to the point where they have access to the cards that create dominant synergies.

Hearthstone - How does matchmaking in the Arena work? - Arqade

it doesn't account for something like unstable portal or sneeds or the 6/4 shredder randomly creating something that is wildly overpowered. ow is not a game where you ignore the map objectives and then look at your k/d ratio to determine how good you are. instead, randomness makes it necessary be quick thinking and solve new problems in every game. none of these people care in the slightest how others seem to be bizarrely unaffected by the rigged matchmaking, rigged coin tosses, rigged rng or whatever it is that's rigged at the moment. i spend a lot of time studying the matches that i am in because i am very focused on matchmaking. in our second stress test, we had other things prioritized over ping-based matchmaking such as skill and time. does the matchmaking system work4what is order of play and how does it work? goal of the matchmaking is to make it so that you as a player do not have to find 11 other people to play with. goldload more comments (1 reply)[–]not_a_rioter 9 points10 points11 points 8 months ago (2 children). right now it's expensive (money or time) to get enough legendaries for certain decks to succeed, but not prohibitively so. are many factors that are beyond our control that add noise to the matchmaking system. this means that it can't provide the precision of starcraft or dota 2 because, at times, the variables are not in your control. we do not generate bots to take losses so you can win more than 50% of the time. "luck" is not a bad thing in games like these. i didn't really mean the complaints about the matchmaking in general, just the ones claiming it to be rigged., and i'm just providing food for thought by saying it might not be the best comparison to hearthstone for the given reasons we may not see the same mmr in a standard 4-digit elo system. if you're top decking, it's because you're not holding on to the right cards for the right moments.

Hearthstone: 10 player types listicle | Red Bull Games

some players live in challenging parts of the world when it comes to high speed data connections (i’m looking at you, andes mountain range…) so it’s not perfect for everyone. does that make being on the receiving end sting any less – probably not. doesn't mean there's not a grain of truth to it though :). not so with hearthstone, i lose because of pure luck, not because anyone is better than me at decision making, or mouse and keyboard. now, before you get all "durrmmm that cant actually happend durrrmmr" understand that i'm not being entirely literal. again, ccgs in general are partially based on luck because despite the fact that your deck may contain better cards than your opponents as a whole, you may not draw the cards you need when you need it and that leads to your defeat against an inferior deck that you may win against 99% of the time. would guess as well that matchmaking is something that will be being fine-tuned for a while. it probably starts with some range, and expands the range on each iteration of a match not found. she's not in a ton of netdecks which is why you don't see it super often but it's still an extremely good card in priest, druid, warrior, and any other slower deck aside from possibly handlock (still good in handlock but you already have 1-2 9 drops). got a lvl 1 guy in our group full of 100+there is no matchmaking. you have to have a decent curve, some draws mixed in, but not too many; some board clears, but not all at once; some tempo, but some card advantage cards too. gold[–]jodwin 1 point2 points3 points 8 months ago (0 children)people have complained about casual, but that's because blizzard hadn't explained how casual matchmaking works before. idk if he's gonna make it into the brode circle or not but for now he (or she) a pretty chill dev. it takes into account a number of factors (more than i am going to list and not necessarily prioritized). if i didn't like playing with someone for any number of factors i was clicking on it, because why not? the number of cards in hearthstone that say "interact with random creature" or "give random thing" is absolutely insane. gold[–]kklear 28 points29 points30 points 8 months ago (2 children)how can you say that casual matchmaking is done well when i lose half of my matches?

Unfair Matchmaking - Hearthstone Forums

- 2 years, 7 months [email protected]: there's not a whole to explain really. we looked into it and found that hundreds of other players had avoided him (he’s a nice guy – they avoided him because they did not want to play against him, not because of misbehavior). skill is not just execution on a strategy when you have control. or 'luck' just describes thing that are not in your control, versus what you can control. i've got more than 2000 wins logged on my account, somewhere relatively close to that many losses i'm sure, and i've just seen so much evidence over the few weeks that luck has been winning or losing me at least half of my games that i'm just not into it anymore. nature of the game is so luck/rng based, and i know luck is something somewhat inherent to card games but i think it might just not be for me. the only time its actually 50/50 luck based is when you're playing against other people who are top decking or not waiting for proper card combo's. in this case, randomness actually increases the amount of skill required to perform well, precisely because it can throw a wrench in our plans and forces us to think on our feet. am the living proof that it is not linke to collection size because i didn´t open one single booster bevor i had unlocked all classes to level 20 and played all of them in ranked an casual for 5-10 games and i met quite a lot of tier 1 decks. but on any kind of competitive or even casual level - it's just not for me unfortunately. some players live in challenging parts of the world when it comes to high speed data connections (i’m looking at you, andes mountain range…) so it’s not perfect for everyone. we’re matchmaking people all over the world and we want to match people to the closest servers for the best play experience. more specifically, the problem here is that, as far as matchmaking is concerned, a rank 20 person with a 50% win rate in ranked and a rank 20 person with a 10% win rate in ranked have the same skill level. and if you keep “barely losing” it’s not a very fun night. (if nothing else changes) not only are you climbing from level 18 or wherever as usual, but now you also meet mostly people that are normally a lot higher up, at rank 18-17 etc. that puts my mind at ease over the matchmaking reading it explained so. are many factors that are beyond our control that add noise to the matchmaking system.

Matchmaking - GameSparks Learn

i can't find the video anymore, but a recap can be found here under "randomness and you". for most group matches a group of 6 is placed against another group of 6. now, before you get all "durrmmm that cant actually happend durrrmmr" understand that i'm not being entirely literal. the concept of “better” when it comes to matchmaking is a really hard one to define. it’s pretty unlikely that there is another group in the queue that exactly mirrors the unique circumstances that you have set up (pings, skills etc. is much closer to, say, backgammon than chess in randomness. or do they not realize that whenever they get a bad matchup, someone else gets a good one? we expect those to plateau and not change much over small amounts of time. contrary to popular belief there is not a “perfect match” for your unique snowflake group• sometimes your little brother plays on your account• sometimes the cat walks in front of the screen• sometimes your wireless mouse runs out of batteries. gold[–]arikebeth 0 points1 point2 points 8 months ago (0 children)seems like pretty standard matchmaking mechanics. watching trump for a long time, and playing a bunch myself, this part is actually not true." i'm firmly convinced that an expert deck builder could build a deck for an average player, and they would probably (expert and average player) win the same amount of matchmaking games. thing i'm not a game dev, i think i'd just permaban such a person from the entirety of the company's products, get jumped on by everyone because they'd make new accounts to complain that they didn't do anything wrong, resulting in getting fired for costing the company players/income. there are penalties and handicaps added for things like not playing for a while or playing in groups of varying sizes. and if you can win 3/10 against "the best" do to any number of factors, then both of your ratings are not currently correct. so yes there is obviously luck involved but there is also enough skill that it shows up statistically, i personally agree with you though that seeing your success through stats(or ranks in this case) and not through individual games is less rewarding psychologically. for example, we recently realized that “avoid this player” was wreaking havoc on matchmaking.

Matchmaking is a terrible joke. - Overwatch Forums

for bad players they only see the upside of a card like that, and not the fact that the majority of the time it won't do exactly what you want. i spend a lot of time studying the matches that i am in because i am very focused on matchmaking. allow me to share some of my personal thoughts on matchmaking. tournaments are a lot less random because you have to play multiple decks and there is a benefit to actually knowing how to make a deck./21/2016 08:34 amposted by beniwe got a lvl 1 guy in our group full of 100+there is no matchmakingyou're not so good on the reading and comprehension are you. if you can win 3/10 against "the best" do to any number of factors, then both of your ratings are not currently correct. gold[–]ikkath 0 points1 point2 points 8 months ago (2 children)umm, that doesn't explain how matchmaking works. and, to be fair, my answer would be the same as if someone complained about poker being all about luck: you have to look at it from the macro, not micro perspective. gold[–]shradow 0 points1 point2 points 8 months ago (0 children)that just seems like a hilarious bug, and to be fair that guy was clearly not a normal rank 21 player. as each player plays games, their matchmaking rating goes up or down depending on if they win or lose. this is not a game like starcraft where you can maintain a 90% winrate against players a little worse than you.'s still stupid and incredibly complex for something that probably won't give blizzard any noticeable profit increase (especially given the cost to implement, update, and keep track of this), but i guess it's possible. there is a lot of strategy involving plays and deck construction but it doesn't have as high of a skill ceiling as other games, so it might not take as much skill to be 'good' at it. it's rarely instant, but it's also not usually more than ~3 seconds. own distaste for random elements does not mean anything for other players. topdecking the thing you need to win feels kind of crappy, but winning via random magical luck embedded in cards you were going to play anyway, with far less risk than reward, is just a bummer. combined with the top post, i think i have a pretty good handle on everything matchmaking now!

Matchmaking - Hearthstone: Heroes of Warcraft Wiki

Is Hearthstone pay-to-win? We find out - Polygon

it's like if someone didn't like destiny and asked me why i like it because they want to understand, i'm not sure i will be able to make them understand why i like it. are the rookie could not survive an entire tournament to a final table with the greats (no need to point out this has happened, aka chris moneymaker etc, which would be one of those outliers you are so worried about), because generally, it is true. the game is as much (if not more) art than it is science. gold[–]17inchcorkscrew 7 points8 points9 points 8 months ago (0 children)i think the problem is not at all that you faced that opponent, but that you would drop so many ranks had you lost. while it is possible for a mismatch to result in a stomp, not every stomp is a mismatch. does that make being on the receiving end sting any less – probably not..it's almost like any other game blizzard made , randomness for the win. a new employee be disciplined for not recognising a superior? gold[–]raxzergling 0 points1 point2 points 8 months ago (8 children)more rating matches than i expected honestly, but there are a few more things to consider:The chess ratings are built upon a career, not 1 month. gold[–]youmustchooseaname 0 points1 point2 points 8 months ago (0 children)there is a little bit of that problem in hs at times, where you're focusing on playing against the meta and reading snapshots, but then never coming up against what you've perceived the meta to be, and seeing a different meta, but you still should be able to rise above that assuming you're not trying to counter freeze mages in a meta that's bad for control warriors. also goes to show you how skilled you need to be to find this play, he didn't even see it at first, but noticed his twitch chat going nuts. one game they might cast something that deals 3 damage randomly and perfectly kills all your creatures. the concept of “better” when it comes to matchmaking is a really hard one to define.'m just not sure if i agree with the whole 'free to play isn't viable' argument when that argument is based on the assumption that you should be able to reach legend rank. game has plenty of other issues (like how only around what feels like 20% of all cards see regular play, if at all), but too much variance in the game is not one of them. obviously, such a system would improve over time and not be as reliable in the early stages of hearthstone going live. gold[–]nethervex 0 points1 point2 points 8 months ago (0 children)did people really not figure this out?

Hearthstone F2P Economics: A Beginner's Guide to Efficient Grinding

and when it finally dies, provided you didn't try to go face (attack your opponent directly) instead of his minions, he'll heal for almost nothing. not trying to bag on hearthstone because it's one of my favorite games but the fact that card acquisition is the way it is and the heavy rng aspect of the game is the way it is, it does sometimes feel like your cards could've won the game even without you. this is the key point:games in this high-randomness, high-skill category have two really cool attributes. you are on the side that this doesn't not matter because luck "evens out", i am on the side that our existence is finite and this is a bullshit excuse to be lazy and ignore the real issues at hand. gold[–]deliberate_deception 7 points8 points9 points 8 months ago (0 children)it's called a persecution complex, and this defect seems to be present in practically all humans in one form or another to varying degrees. does the "block" functionality do anything with matchmaking now or does that just stop communication? the problem is the fact that non-legend ranked games go exclusively by rank and not mmr. having a string of bad luck games, but i have noticed lately in the last few days i have been getting more closer to even matches. gold[–]kklear 9 points10 points11 points 8 months ago (0 children)username does not check out. i don't want the determining factor of whether not i win to be mostly luck, or hell even 50/50 luck. we looked into it and found that hundreds of other players had avoided him (he’s a nice guy – they avoided him because they did not want to play against him, not because of misbehavior). in most of these cases, the level 1 is a skilled player who played during the phases i mentioned but did not immediately play at launch. not really sure how to explain my feelings, this probably all seems stupid, lol. that's not meant to be a dig at you, but embracing those rng elements could help you enjoy the game a lot more rather than getting down about it, win or lose. waiting a really long time to lose by a long shot is obviously not good. the matchmaker will try to find you match quickly and not force you to wait too long. the matchmaker will try to find you match quickly and not force you to wait too long.

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