How to get good matchmaking wot

World of tanks matchmaking system

the exact point of impact has been determined this way, the actual damage amount is determined as well as is the actual damage potential that the shell can now cause to the target. you want fun filled quick battles with equal matchmaking and identical teams. since map selection in most game modes is random, for most of your tanks you'll have to buy a camouflage pattern for all three map types if you want to ensure you always get the bonus. and there is of course the danger that this would simply make the good players better and the poorer players poorer. finally, even if you miss the target, the shell will explode on impact and may still cause damage to the target if that lies within the explosion radius, which depends on the shell used. if your target is a light tank moving perpendicular to you at 72 km/h, i./1y1P4iJ Watch this video to get an overview of how matchmaker works in World of Tanks! and that's why the team gets wiped off the map.. to track your target for your team's artillery, pull back just before you take the shot - your target will stay visible to you even with the bush opaque for the normal spotting duration. your tank will not get thicker armour or become heavier with more experienced crew.   The issue with matchmaking for me isnt so much mm itself, as it is the absolutely massive amou. only way sbmm would allow for a distinction between good and bad players is if there were leagues / ranks etc, where a pool of good players would never see bad players because they're in a lower league, and groups of bad players would never see good players because they're in a higher league. you want fun filled quick battles with equal matchmaking and identical teams. for each target the spotting range is calculated invidiually according to the following formula:If your spotting range to a vehicle equals or exceeds your distance to that vehicle, and you have line of sight, or if the vehicle is within the minimum spotting range, you will spot it.

How to get good matchmaking wot

but if at least one of the six vision rays reaches the target, you will spot the vehicle and it will light up if it was previously hidden. your team is defeated but you get one of the battle hero, epic or platoon achievements, you will receive the same experience bonus as the victorious team. bonus depending on the tier of the target compared to yours, whether caused by direct hits, splash damage, ramming, fire or ammo-rack explosion. but to have a safe haven to escape to when things get too much (tier 11) it would help massively to get away from 40% players who yoyo, can't read maps, don't know the role of their tanks or go afk often. to get a complete spotting example, let's add an example spotter with an effective view range of 400m. determine whether you have line of sight to a vehicle within your spotting range and will thus spot it, the server calculates a virtual vision ray extending from one of two view range ports on your vehicle to each of the six visiblility checkpoints of the target vehicle. internal modules or crew members have no armour and thus will always get hit if any penetration potential is left in the shell. since this is subject to latency as well, it is not entirely accurate either, but if you are having latency related problems it can be a good idea to use the server reticle and wait until server and client reticles match before you fire a shot. your target is moving perpendicular to you, you always have to adjust your aim manually. is really hard to imagine - even statistically - such a pack of losers getting tossed together match after match. get a module fully operational again and restore all of its hitpoints to it during battle you must use a consumable. in the example that means you would have to double your lead and aim 20m in front of the target (see also latency correction below)..This would work great with wot because of the server population, but obviously would be problematic with wows na with low populations. the penetration indicator is an invaluable tool in discovering a target's weak spots, always be aware of its limitations.

Matchmaking again - can it do better? - General Discussion - World

'm here to attest that us "p2p" crowd (premium folks) do not get any form of special treatment whatsoever. the same happens each time you get damaged while within the cap circle before capture is complete. penetration indicator is an option to the gun marker in your aiming reticle - enabled by default - which uses an easy colour code to help you evaluate whether you will be able to penetrate the target's armour in the location you are aiming at and with the shell you have loaded. basically, players within +/- x points of "skill" are considered equal for the purposes of matchmaking. ideally your blast wave reaches an unarmoured area of your target, e. who is this mythical 'one' that keeps getting loss after loss after loss? randomization occurs on impact with the target, separately for each new shell you fire. factoring in your shell's flight speed, you have to aim where you estimate the target your shell's trajectory intersects with with the target's movement. rate limitation on visibility checks means that it is entirely possible that a hidden tank moves out of cover right after a visibility check, shoots you, and returns back into cover right before the next visibility check, thus never getting spotted and staying hidden. no vision rays reach their target, you will not spot it. during the xmas event i kept getting missions for the m5 stuart. i was thinking it "would be nice" if there was some other way to pull random teams together that did not involve the "team battle" option. once the hull armour is penetrated the target will take the full listed damage, +/- 25%. at this point it makes no difference if any of the other visions rays would reach their target as well.

Matchmaker (WoT) - Global wiki.

Tier 8 matchmaking research - Feedback / Suggestions - World of

's not p2p getting unseen biased(lol), it's you. for example, it makes no difference whether you barely penetrated or easily penetrated the target. i'd bet it is p2p players getting preferential treatment. takes a little getting used to perfect aiming with self-propelled guns, see the illustration to the right for the basics to get you started. since the blast will cover an area of the target's surface, the game selects the spot that leads to maximum damage according to the above formula, i.   the problems are (1) mixing good players with bad ones and (2) matching teams of wildly different strength. view has a higher view point for aiming purposes (commander's cupola), so you may be able to aim at the target in this mode. the pre-normalized impact angle of an ap or apcr shell on the target's armour exceeds 70° (85° for heat), a ricochet (a specific variant of a bounce) occurs regardless of its penetration value and the shell is deflected off the target without causing any damage. to improve matchmaking - posted in Gameplay: Yet another matchmaking thread, eh. time your engine gets hit, there is a chance that your tank catches fire. difference between great players and average players is that when either gets wiped out. the penetration indicator can help you discover the actual nominal armour thickness of your target. is the distance between the point of impact of the shell and the point of impact between the explosion's blast and the target along a straight, unobstructed line. done to targets you are spotting, by team members who are not spotting them themselves.

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World of Tanks: Explaining Matchmaker - YouTube

% of what the team member doing the damage would earn if he spotted the target himself, divided by the number of team members spotting the target. course, i sold the heap of junk when it became apparent that i was not going to stop getting missions for it, and i am probably a worse player for it..This would work great with wot because of the server population, but obviously would be problematic with wows na with low populations., he shells typically have low penetration values, so unless you aim carefully at a weakly armoured area of your target, you will not penetrate and the shell explodes on the outside of the target vehicle at the point of impact. damage calculation then follows the same rules as for high-explosive shell explosions, thus ramming lightly armoured targets/areas of the target will cause more damage than strongly armoured parts. same applies to your targets, of course, so always take that into account when deciding if and where to shoot them. that auto-aim will keep aiming at the target as long as it remains visible to you, even if it is behind a rock, a house, or a friendly tank. issue with matchmaking for me isn't so much mm itself, as it is the absolutely massive amount of crap players out there (compared to the decent ones).. good players would consistently carry more than their share of weight and have higher winrates. * combined weight * relative speed^2), or in other words the combined weight of you and your target as well as your relative speed. need a tier 11 that becomes unlocked to anyone who has min 5000 ballets, 52%+ win rate and say a average damage of 1000 for the more skilled players to play together. and that's why the team gets wiped off the map. this metric tends to better reflect the nature of wot combat, with engagements not starting at the beginning of the game, and will tend to show large increases in dpm for the high-alpha tanks. the difficulty is knowing whether you are outside of their maximum spotting range - keep paying attention to the minimap as enemy tanks get spotted and memorize their locations/count.

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The Matchmaker Explained | World of Tanks

(*you will, however, get bonus experience or credits if you receive a specific award during an "operation" event. ergo, being 'good' isn't a negative anymore, and good players would end up with a ~50% wr. difference between great players and average players is that when either gets wiped out. is a way skill based mm would work, and i've suggested this with good response in wot. by default it is accessed by pressing the left shift key or by zooming in on the target using the mouse wheel. however, as soon as you move your aim away from the target, this automatic correction goes away. that means that the heavier both you and your target are and the faster you collide, the stronger the explosion caused by the collision will be. this is important to consider when leading a moving target as described above, because then you will have to correct your aim for the trajectory yourself. since the shell, as high-explosive ammunition, explodes inside of the vehicle after it passes through the armour, any internal modules or crew caught within the explosion radius risk taking damage/getting knocked out (see module and crew damage below). and when you get the right mix of these players on your team, you automatically lose the game (unless you are xenodium, but i've seen him lose too. the occasional good game is enough for some and what qualifies as good is highly subjective. after checking it out, with a 788 wtr and 46% wr, maybe you're hoping skill based mm will help you stop getting curb stomped by decent players?.  its almost impossible to loose there, and even then, people whine about the very few losses they do have, otherwise, it's time to strap on the big boy pants and learn to play and get better.-aim does not actually rely on line of sight, so in situations where manual aiming fails, you can try to right click the target in arcade mode and see your reticle drop a little bit further, possibly just enough.

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How to Control your Win Rate - Newcomers' Forum - World of Tanks

however, don't forget that enemies can see your tracers, so you may see shells homing in on your position despite being invisible to the enemy. naturally, the more you need to lead the more will your aim be off if your target changes its course even slightly.   the problems are (1) mixing good players with bad ones and (2) matching teams of wildly different strength. hitting your target, multiple events can apply at the same time, but only one message is played.     skill based matchmaking would be liked ranked season 4 all the time. range is not a fixed value particular to your tank, but depends on the target you are spotting, its current position and situation. the actual amount that gets repaired every second depends on the specific module itself (not just its type) and the effective repair skill of your crew. but is there some way, some method of getting like-minded team players together but in random battles, not team battles? since your tank is actually present in the battle until it gets destroyed, it can passively earn credits e. is no way that all players will get to a 50% win rate in this game because there is individual skill involved. that can lead to situations where you cannot place your reticle on a target, because it is hidden by a terrain feature, although the ballistic trajectory of your gun would actually allow you to hit the target.. they can take several seconds to reach a far away target. to add option in control setting, you get to pick. mm already sometimes fails to put together teams without the playerbase being split up in leagues.

Fixing WoT - MatchMaker MM - YouTube

according to overlord this delay gets extended each time a vehicle is destroyed. will not get experience for:Damaging an ally's tank, even if said ally is "blue" (i.. shells that either disappear straight out of the barrel or pass straight through a target as if it wasn't there.. vi tiger), and your target is 500m away, your shell takes little more than half a second to reach it. the collision model is a simplified version of the visual model of the target vehicle, but separated into various hitboxes.(may be a good idea to remove mm from title, or risk this thread merging with the pinned one!, apcr and heat shells cause damage only if they manage to penetrate the target's hull armour. you can further reduce damage taken and at the same time increase the damage inflicted to the target by having your vehicle's driver trained in the controlled impact skill. get better at the game by overcoming the obstacles it puts in your way. this usually happens if another object is closer to you than the target and your reticle prioritizes the other target instead of the tank you clearly see and want to aim at. i'd bet it is p2p players getting preferential treatment. beware of "tunnel vision", however, and keep a close eye on your minimap so you do not get surprised by tanks sneaking up on you from behind while you are busy sniping. an easy way to know by how much to correct is to first hover the reticle over the target, note how high it aims, and then aim to the same elevation while you lead. sure, it might involve all of us play testing it for a good long while.

How to improve matchmaking - Gameplay - World of Tanks Blitz

How Matchmaking Works in World of Tanks | Tank War Room

.  its almost impossible to loose there, and even then, people whine about the very few losses they do have, otherwise, it's time to strap on the big boy pants and learn to play and get better. by default, auto-aim is engaged by right-clicking on a target, and disengaged by pressing e. a target can only maximize their effective armour in one direction, as soon as they try to accommodate two possible impact angles they suffer an exponential loss in effective armour thickness towards both of them (thus if you are the one getting flanked while in a strongly armoured tank it is best to maximize your effective armour towards one opponent while shooting the other one). is really hard to imagine - even statistically - such a pack of losers getting tossed together match after match. need to distinguish three main terms that often get confused by players:Draw distance - a technical limitation to being able to see tanks and other objects in the 3d world. of elevation there can also be situations where you do have line of sight on the target and can place a shot, but you cannot see the target's red outline. it is a simple comparison of your penetration rating versus the target's armour thickness along the normal at the aim point and does not take into account the impact angle, so even with a green penetration indicator your shot may still ricochet or fail to penetrate the target's effective armour thickness. there is randomization in the game, but you will always hit what you aim for, namely the area covered by your dispersion circle, so aim wisely to maximize the chances of your shots to damage your target. good incentive would be reward for making 1k damage (meaning that no one has to carry you making your part to get the win or you have to yolo and die in 10 sec without doing damage). for example, if you weigh 75 tons and you ram a target weighing 25 tons, only 25% of the explosion will affect you.: with each shot you take your accuracy temporarily gets reduced dramatically depending on the vehicle type, but your gunner will immediately start aiming again. the amount you need to lead your target by with such a gun increases accordingly. the designated target perk for the gunner extends this duration further.'s look at an example to see how it all comes together.

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Premium Tank Population In Match Making - Game Suggestions

     skill based matchmaking would be liked ranked season 4 all the time. this can also lead to fast tanks getting spotted only closer to you than your spotting range would normally allow - at a maximum speed of 72 km/h a tank can cross 40m between spotting checks past 270m range. during a battle, the remaining hitpoints of a vehicle are represented by the progress bars displayed over the targets you aim at./1y1p4ijwatch this video to get an overview of how matchmaker works in world of tanks! since your tank is actually present in the battle until it gets destroyed, it can passively earn xp e. a red indicator tells you that you will be unable to penetrate the targeted tank in that location, a yellow indicator means that the target's armour thickness lies within the -/+25% range of your penetration rating, while a green indicator means that your shell's penetration rating will exceed the target's armour thickness in all cases. angle at which an armour piercing (ap), armour piercing composite rigid (apcr), high explosive anti tank (heat) or high explosive (he) shell hits the target's armour is crucial for penetrating it. a vision ray is obstructed by non-transparent objects like houses, terrain, or even just a lamp post, this ray ends there and does not reach the target vehicle. you get a ton of players that does all the wrong things with amazing consistency.% of what the team member doing the damage would earn if he spotted the target himself, divided by the number of team members spotting the target. so lets say you hand out 1 token if you get on the top 4 dmg done on your team, and another token if you survive the battle. good but yes, the criteria would have be much lower so it likely wouldn't work for a while yet. get better at the game by overcoming the obstacles it puts in your way. if you were playing with 500ms ping (an extremely high ping), then you would have to lead the target by an additional 0.

Matchmaking in 9.19.1 and the Road Ahead | General News | World

the deck, load the dice, mark the cards, hmmmmm no we just get on with what we are dealt and make the best of it. is a way skill based mm would work, and i've suggested this with good response in wot. other advantage of this view mode is the magnification of the target area, allowed for more precise aiming. due to the automatic correction of your aim it can be quite tricky to shoot the target in such situations, but there are a few considerations that can help you with:Sniper view has the lowest view point (gun mount), so do not use it if your target is behind an elevation and you have trouble placing your reticle on it. i'd bet it is p2p players getting preferential treatment. camping and hoping could get you three of the five. all of these fail, and if the target is far enough away, you can try to simply aim above the elevation, and hope for the best. spotted, a vehicle stays lit up for a minimum duration of 5 seconds which can extend up to 10 seconds after the spotter moves out of spotting range or gets destroyed. reducing the impact angle to your target only slightly will exponentially reduce its effective armour thickness and a target that was previously impossible for you to penetrate may suddenly become easy prey. during actual game play several factors can come into play that result in a penalty to your accuracy:Dead gunner: if your gunner gets knocked out the gunner's skill will be set to 0% for the purposes of calculating the accuracy stat. in other words, as many different individual spotting ranges are calculated by the server for your tank as there are targets within the minimum and maximum spotting ranges to you. of tanks - the good, the bad and the ugly 41. this helps you judge both the angle of the terrain your target is positioned on and your shell trajectory to the target. that environment bonuses get reduced only for the tank that fired - other tanks in the vicinity do not get penalized[1][2].

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